Worlds Delta was made for Multimedia Fusion 2. Now, before you get your torches and pitchforks, let me explain.
This is the last major release of Worlds Delta. The Future of Worlds DeltaĪside from bug fixes.
Ice God 64: His assembly skills helped immensely with figuring out all the nuances with improving gameplay.Potatobadger: Did so much coding, including the new player and Debug Mode. This release was made possible by the heroic efforts and hard work from: Also, we never got around to cleaning things up internally, so pardon the mess. Also, the long-standing bug of being unable to unpause with a gamepad is still present, due to needing to rework the entire pause functionality. Debug Mode is also somewhat incomplete and not completely documented, so expect bugs and glitches. The character select was not updated to feature Shadow, so you'll need MMF2/CF2.5 to open the source. Shadow has some issues, like missing his Super Form sprites and some actions being incomplete. This version has been in development for over a year, and it still isn't actually finished. You can use a Boost with the second action button, as well as perform a homing attack for a double jump action, and Wall Jump, and stomp the ground for instant drop and damage! If you want to have Modern Sonic in your fangame, just reskin Shadow into Sonic! Or leave him as-is to provide a different take on gameplay! Known Issues Shadow, whose sprites were created by Gardow and LiBi, plays like Modern Sonic. Shadow the Hedgehog is the 5th and final character added to Worlds Delta! I took the joke seriously and used it as the solution. Then someone joked about adding Shadow the Hedgehog. How could these features be added without messing up Sonic's current implementation? There have been many requests to add certain features to Worlds Delta. You can properly bounce off badniks, and setting up new badniks has been greatly simplified.Īn improved Debug Mode has been added! It even has free movement and object placement, like in the Genesis/Mega Drive games!Īnd. This is how the pinball areas of Casino Night Zone in Sonic 2 implemented auto-rolling, so now you can do that in Worlds Delta!Įnemy code has also been fixed and optimized. Rather than have one giant object, you have a left and right marker object that controls the forced spin mode. We also removed the spin tunnel gimmick, and replaced it with a more accurate implementation based on the actual games. The end result: it's now pretty much identical to Sonic 3 & Knuckles! With Ice God 64's help, and the Sonic 3 & Knuckles disassembly from Sonic Retro's GitHub, we removed all the old flying code and reimplemented it using the original game code as a reference.
Gameplay now feels much more authentic!Īlong with general gameplay fixes, we addressed one major complaint from one user: Tails' flying. And given the limitations of the technology used, I'd say we did a phenominal job at fixing that as much as we possibly could. This is because the kit has been deeply retooled to address one major, common complaint: lack of accuracy with the original Genesis/Mega Drive games. The title of this update is "The Accuracy Update". But it has been long enough, so we are shipping it now! Download it now! What's new? Hello, and welcome to the release of Sonic Worlds Delta 1.5, the Sonic game development kit for Multimedia Fusion 2 and Clickteam Fusion 2.5! This version has been in development for over a year, and is. Give 'im another round of applause!Īll other relevant information can be found in the included documentation, and the original OP, archived below. In case you missed 1.5.1, Shadow was dramatically overhauled by BlazeHedgehog. And those fans from Star Light Zone were added as well! He also made things more efficient! The end result is a more accurate engine that uses less CPU.Īlso, Ballhog was promoted from sample enemy reference to a fully functional recreation of the Scrap Brain Zone enemy. Ikey sat down with the disassemblies on Sonic Retro's GitHub organization and refined the hell out of the engine. This one is largely Ikey Ilex, so give 'im a round of applause! Download it now! What's new? Hello, and welcome to the release of Sonic Worlds Delta 1.5.2, the Sonic game development kit for Multimedia Fusion 2 and Clickteam Fusion 2.5! This version has been in development for a few months since BlazeHedgehog revised Shadow in 1.5.1, adding some very nice accuracy improvements and some bonus toys.